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M3G 1.1 -- Jun 22, 2005 | |||||||||
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Classes in javax.microedition.m3g used by javax.microedition.m3g | |
AnimationController
Controls the position, speed and weight of an animation sequence. |
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AnimationTrack
Associates a KeyframeSequence with an AnimationController and an animatable property. |
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Appearance
A set of component objects that define the rendering attributes of a Mesh or Sprite3D. |
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Background
Defines whether and how to clear the viewport. |
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Camera
A scene graph node that defines the position of the viewer in the scene and the projection from 3D to 2D. |
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CompositingMode
An Appearance component encapsulating per-pixel compositing attributes. |
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Fog
An Appearance component encapsulating attributes for fogging. |
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Graphics3D
A singleton 3D graphics context that can be bound to a rendering target. |
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Group
A scene graph node that stores an unordered set of nodes as its children. |
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Image2D
A two-dimensional image that can be used as a texture, background or sprite image. |
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IndexBuffer
An abstract class defining how to connect vertices to form a geometric object. |
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KeyframeSequence
Encapsulates animation data as a sequence of time-stamped, vector-valued keyframes. |
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Light
A scene graph node that represents different kinds of light sources. |
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Material
An Appearance component encapsulating material attributes for lighting computations. |
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Mesh
A scene graph node that represents a 3D object defined as a polygonal surface. |
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Node
An abstract base class for all scene graph nodes. |
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Object3D
An abstract base class for all objects that can be part of a 3D world. |
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PolygonMode
An Appearance component encapsulating polygon-level attributes. |
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RayIntersection
A RayIntersection object is filled in by the pick methods in
Group. |
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Texture2D
An Appearance component encapsulating a two-dimensional texture image and a set of attributes specifying how the image is to be applied on submeshes. |
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Transform
A generic 4x4 floating point matrix, representing a transformation. |
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Transformable
An abstract base class for Node and Texture2D, defining common methods for manipulating node and texture transformations. |
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VertexArray
An array of integer vectors representing vertex positions, normals, colors, or texture coordinates. |
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VertexBuffer
VertexBuffer holds references to VertexArrays that contain the positions, colors, normals, and texture coordinates for a set of vertices. |
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World
A special Group node that is a top-level container for scene graphs. |
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M3G 1.1 -- Jun 22, 2005 | |||||||||
PREV NEXT | FRAMES NO FRAMES |