M3G 1.1 -- Jun 22, 2005

Uses of Package
javax.microedition.m3g

Classes in javax.microedition.m3g used by javax.microedition.m3g
AnimationController
          Controls the position, speed and weight of an animation sequence.
AnimationTrack
          Associates a KeyframeSequence with an AnimationController and an animatable property.
Appearance
          A set of component objects that define the rendering attributes of a Mesh or Sprite3D.
Background
          Defines whether and how to clear the viewport.
Camera
          A scene graph node that defines the position of the viewer in the scene and the projection from 3D to 2D.
CompositingMode
          An Appearance component encapsulating per-pixel compositing attributes.
Fog
          An Appearance component encapsulating attributes for fogging.
Graphics3D
          A singleton 3D graphics context that can be bound to a rendering target.
Group
          A scene graph node that stores an unordered set of nodes as its children.
Image2D
          A two-dimensional image that can be used as a texture, background or sprite image.
IndexBuffer
          An abstract class defining how to connect vertices to form a geometric object.
KeyframeSequence
          Encapsulates animation data as a sequence of time-stamped, vector-valued keyframes.
Light
          A scene graph node that represents different kinds of light sources.
Material
          An Appearance component encapsulating material attributes for lighting computations.
Mesh
          A scene graph node that represents a 3D object defined as a polygonal surface.
Node
          An abstract base class for all scene graph nodes.
Object3D
          An abstract base class for all objects that can be part of a 3D world.
PolygonMode
          An Appearance component encapsulating polygon-level attributes.
RayIntersection
          A RayIntersection object is filled in by the pick methods in Group.
Texture2D
          An Appearance component encapsulating a two-dimensional texture image and a set of attributes specifying how the image is to be applied on submeshes.
Transform
          A generic 4x4 floating point matrix, representing a transformation.
Transformable
          An abstract base class for Node and Texture2D, defining common methods for manipulating node and texture transformations.
VertexArray
          An array of integer vectors representing vertex positions, normals, colors, or texture coordinates.
VertexBuffer
          VertexBuffer holds references to VertexArrays that contain the positions, colors, normals, and texture coordinates for a set of vertices.
World
          A special Group node that is a top-level container for scene graphs.
 


M3G 1.1 -- Jun 22, 2005

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