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M3G 1.1 -- Jun 22, 2005 | |||||||||
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Uses of Transformable in javax.microedition.m3g |
Subclasses of Transformable in javax.microedition.m3g | |
class |
Camera
A scene graph node that defines the position of the viewer in the scene and the projection from 3D to 2D. |
class |
Group
A scene graph node that stores an unordered set of nodes as its children. |
class |
Light
A scene graph node that represents different kinds of light sources. |
class |
Mesh
A scene graph node that represents a 3D object defined as a polygonal surface. |
class |
MorphingMesh
A scene graph node that represents a vertex morphing polygon mesh. |
class |
Node
An abstract base class for all scene graph nodes. |
class |
SkinnedMesh
A scene graph node that represents a skeletally animated polygon mesh. |
class |
Sprite3D
A scene graph node that represents a 2-dimensional image with a 3D position. |
class |
Texture2D
An Appearance component encapsulating a two-dimensional texture image and a set of attributes specifying how the image is to be applied on submeshes. |
class |
World
A special Group node that is a top-level container for scene graphs. |
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M3G 1.1 -- Jun 22, 2005 | |||||||||
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