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M3G 1.1 -- Jun 22, 2005 | |||||||||
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Uses of Appearance in javax.microedition.m3g |
Methods in javax.microedition.m3g that return Appearance | |
Appearance |
Sprite3D.getAppearance()
Gets the current Appearance of this Sprite3D. |
Appearance |
Mesh.getAppearance(int index)
Gets the current Appearance of the specified submesh. |
Methods in javax.microedition.m3g with parameters of type Appearance | |
void |
Sprite3D.setAppearance(Appearance appearance)
Sets the Appearance of this Sprite3D. |
void |
Mesh.setAppearance(int index,
Appearance appearance)
Sets the Appearance for the specified submesh. |
void |
Graphics3D.render(VertexBuffer vertices,
IndexBuffer triangles,
Appearance appearance,
Transform transform,
int scope)
Renders the given submesh with the given scope and the given transformation from local coordinates to world coordinates. |
void |
Graphics3D.render(VertexBuffer vertices,
IndexBuffer triangles,
Appearance appearance,
Transform transform)
Renders the given submesh with the given transformation from local coordinates to world coordinates. |
Constructors in javax.microedition.m3g with parameters of type Appearance | |
Sprite3D(boolean scaled,
Image2D image,
Appearance appearance)
Constructs a new Sprite3D with the given scaling mode, image and appearance. |
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SkinnedMesh(VertexBuffer vertices,
IndexBuffer submesh,
Appearance appearance,
Group skeleton)
Constructs a new SkinnedMesh with the given vertices, submesh and skeleton. |
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SkinnedMesh(VertexBuffer vertices,
IndexBuffer[] submeshes,
Appearance[] appearances,
Group skeleton)
Constructs a new SkinnedMesh with the given vertices, submeshes and skeleton. |
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MorphingMesh(VertexBuffer base,
VertexBuffer[] targets,
IndexBuffer submesh,
Appearance appearance)
Constructs a new MorphingMesh with the given base mesh and morph targets. |
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MorphingMesh(VertexBuffer base,
VertexBuffer[] targets,
IndexBuffer[] submeshes,
Appearance[] appearances)
Constructs a new MorphingMesh with the given base mesh and morph targets. |
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Mesh(VertexBuffer vertices,
IndexBuffer submesh,
Appearance appearance)
Constructs a new Mesh consisting of only one submesh. |
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Mesh(VertexBuffer vertices,
IndexBuffer[] submeshes,
Appearance[] appearances)
Constructs a new Mesh with the given VertexBuffer and submeshes. |
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M3G 1.1 -- Jun 22, 2005 | |||||||||
PREV NEXT | FRAMES NO FRAMES |