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 | M3G 1.1 -- Jun 22, 2005 | |||||||||
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| Uses of Transform in javax.microedition.m3g | 
| Methods in javax.microedition.m3g with parameters of type Transform | |
|  void | Transformable.setTransform(Transform transform)Sets the matrix component of this Transformable by copying in the given Transform. | 
|  void | Transformable.getTransform(Transform transform)Retrieves the matrix component of this Transformable. | 
|  void | Transformable.getCompositeTransform(Transform transform)Retrieves the composite transformation matrix of this Transformable. | 
|  void | Transform.set(Transform transform)Sets this transformation by copying the contents of the given Transform. | 
|  void | Transform.postMultiply(Transform transform)Multiplies this transformation from the right by the given transformation. | 
|  void | SkinnedMesh.getBoneTransform(Node bone,
                 Transform transform)Returns the at-rest transformation for a bone node. | 
|  boolean | Node.getTransformTo(Node target,
               Transform transform)Gets the composite transformation from this node to the given node. | 
|  void | Graphics3D.render(Node node,
       Transform transform)Renders the given Sprite3D, Mesh, or Group node with the given transformation from local coordinates to world coordinates. | 
|  void | Graphics3D.render(VertexBuffer vertices,
       IndexBuffer triangles,
       Appearance appearance,
       Transform transform,
       int scope)Renders the given submesh with the given scope and the given transformation from local coordinates to world coordinates. | 
|  void | Graphics3D.render(VertexBuffer vertices,
       IndexBuffer triangles,
       Appearance appearance,
       Transform transform)Renders the given submesh with the given transformation from local coordinates to world coordinates. | 
|  void | Graphics3D.setCamera(Camera camera,
          Transform transform)Sets the Camera to use in subsequent immediate mode rendering. | 
|  Camera | Graphics3D.getCamera(Transform transform)Returns the current camera. | 
|  int | Graphics3D.addLight(Light light,
         Transform transform)Binds a Light to use in subsequent immediate mode rendering. | 
|  void | Graphics3D.setLight(int index,
         Light light,
         Transform transform)Replaces or modifies a Light currently bound for immediate mode rendering. | 
|  Light | Graphics3D.getLight(int index,
         Transform transform)Returns a light in the current light array. | 
|  void | Camera.setGeneric(Transform transform)Sets the given 4x4 transformation as the current projection matrix. | 
|  int | Camera.getProjection(Transform transform)Gets the current projection matrix and type. | 
| Constructors in javax.microedition.m3g with parameters of type Transform | |
| Transform(Transform transform)Constructs a new Transform object and initializes it by copying in the contents of the given Transform. | |
| 
 | M3G 1.1 -- Jun 22, 2005 | |||||||||
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