|
MIDP3.0 | |||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Packages that use javax.microedition.lcdui | |
|---|---|
| javax.microedition.lcdui | The APIs in the LCDUI package provide a set of features for implementing user interfaces in MIDP applications. |
| javax.microedition.lcdui.game | The Game API package provides a series of classes that enable the development of rich gaming content for wireless devices. |
| Classes in javax.microedition.lcdui used by javax.microedition.lcdui | |
|---|---|
| Alert
An alert is a screen that shows data to the user and waits for a certain period of time before proceeding to the next Displayable. |
|
| AlertType
The AlertType provides an indication of the nature of alerts. |
|
| CanvasItem
CanvasItem abstracts the generic features of its subclasses, such as TextEditor
component. |
|
| Choice
Choice defines an API for a user interface components implementing selection from predefined number of choices. |
|
| Command
The Command class is a construct that encapsulates the
semantic information of an action. |
|
| CommandLayoutPolicy
This interface is used to implement exact placement of commands. |
|
| CommandListener
This interface is used by applications which need to receive high-level events from the implementation. |
|
| CustomItem
A CustomItem is customizable by subclassing to introduce new visual and interactive elements into Forms. |
|
| Display
The Display class provides a MIDlet with access to the
device's user interface hardware resources. |
|
| Displayable
An object that has the capability of being placed on the display. |
|
| DisplayListener
The DisplayListener interface defines a series of methods that
are called in response to Display events. |
|
| Font
The Font class represents fonts, which are used to render text
in a visible way. |
|
| Form
A Form is a Screen that contains an arbitrary
mixture of items: images, read-only text fields, editable text fields,
editable date fields, gauges, choice groups, and custom items. |
|
| FormLayoutPolicy
FormLayoutPolicy is subclassed to provide custom layout algorithms. |
|
| Gauge
Implements a graphical display, such as a bar graph, of an integer value. |
|
| Graphics
Provides simple 2D geometric rendering capability. |
|
| IdleItem
This class represents a dedicated UI component that can be used to render content to the idle screen. |
|
| Image
The Image class is used to hold graphical image data. |
|
| Item
A superclass for components that can be added to a Form. |
|
| ItemCommandListener
A listener type for receiving notification of commands that have been invoked on Item objects. |
|
| ItemLayoutHint
ItemLayoutHint is an interface to identify classes containing hints that control the layout of Items by subclasses of FormLayoutPolicy. |
|
| ItemStateListener
This interface is used by applications that need to receive events indicating changes in the internal state of the interactive items within a Form screen. |
|
| ItemTraversalListener
This interface is used by applications that need to receive events indicating changes in focus for Items in a Form screen. |
|
| KeyListener
Classes implementing this interface provide methods that are called when user of the device will generate key events, for example, pressing the keys available in a system keypad or keyboard. |
|
| Menu
A visual container for Commands and other Menus. |
|
| Notification
Represents a small unobtrusive informational note to be shown to the user. |
|
| NotificationListener
This interface is used by applications that need to receive events indicating changes in the state of a Notification. |
|
| NotificationType
Represents the Notification type (or category) used for grouping, sorting and filtering Notification objects of the same type. |
|
| ScalableImage
A ScalableImage object encapsulates vector graphics content. |
|
| Screen
The common superclass of all high-level user interface classes. |
|
| TabListener
This interface is used to receive events related to changes on a TabbedPane. |
|
| Text
The Text class is used to layout and render text within a specific area. |
|
| TextEditor
A TextEditor is an editable text component that is drawn on a
parent object; in LCDUI Canvas or CustomItem
(including IdleItem). |
|
| TextEditorChangeListener
A listener for receiving notification of content changes and other editor events that have been invoked on TextEditor objects. |
|
| Ticker
Implements a "ticker-tape", a piece of text that runs continuously across the display. |
|
| Classes in javax.microedition.lcdui used by javax.microedition.lcdui.game | |
|---|---|
| Canvas
The Canvas class is a base class for writing applications that
need to handle low-level events and to issue graphics calls for drawing to
the display. |
|
| Displayable
An object that has the capability of being placed on the display. |
|
| Graphics
Provides simple 2D geometric rendering capability. |
|
| Image
The Image class is used to hold graphical image data. |
|
|
MIDP3.0 | |||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||