A B C D E F G H I J K L M N O P R S T U V W Y

T

TEMPO - Static variable in interface com.siemens.mp.media.control.ToneControl
The TEMPO event tag.
THURSDAY - Static variable in class java.util.Calendar
Value of the DAY_OF_WEEK field indicating Thursday.
TIME - Static variable in class javax.microedition.lcdui.DateField
Input mode for time information (hours and minutes).
TIME - Static variable in class javax.microedition.lcdui.DateField
Input mode for time information (hours and minutes).
TIME_UNKNOWN - Static variable in interface com.siemens.mp.media.Player
The returned value indicating that the requested time is unknown.
TONELENGTH_1_1 - Static variable in class com.siemens.mp.game.MelodyComposer
whole note tone length
TONELENGTH_1_16 - Static variable in class com.siemens.mp.game.MelodyComposer
1/16 note tone length
TONELENGTH_1_2 - Static variable in class com.siemens.mp.game.MelodyComposer
1/2 note tone length
TONELENGTH_1_32 - Static variable in class com.siemens.mp.game.MelodyComposer
1/32 note tone length
TONELENGTH_1_4 - Static variable in class com.siemens.mp.game.MelodyComposer
1/4 note tone length
TONELENGTH_1_64 - Static variable in class com.siemens.mp.game.MelodyComposer
1/64 note tone length
TONELENGTH_1_8 - Static variable in class com.siemens.mp.game.MelodyComposer
1/8 note tone length
TONELENGTH_DOTTED_1_1 - Static variable in class com.siemens.mp.game.MelodyComposer
whole note dotted tone length
TONELENGTH_DOTTED_1_16 - Static variable in class com.siemens.mp.game.MelodyComposer
1/16 note dotted tone length
TONELENGTH_DOTTED_1_2 - Static variable in class com.siemens.mp.game.MelodyComposer
1/2 note dotted tone length
TONELENGTH_DOTTED_1_32 - Static variable in class com.siemens.mp.game.MelodyComposer
1/32 note dotted tone length
TONELENGTH_DOTTED_1_4 - Static variable in class com.siemens.mp.game.MelodyComposer
1/4 note dotted tone length
TONELENGTH_DOTTED_1_64 - Static variable in class com.siemens.mp.game.MelodyComposer
1/64 note dotted tone length
TONELENGTH_DOTTED_1_8 - Static variable in class com.siemens.mp.game.MelodyComposer
1/8 note dotted tone length
TONE_A0 - Static variable in class com.siemens.mp.game.MelodyComposer
A note, octave 0
TONE_A1 - Static variable in class com.siemens.mp.game.MelodyComposer
A note, octave 1
TONE_A2 - Static variable in class com.siemens.mp.game.MelodyComposer
A note, octave 2
TONE_A3 - Static variable in class com.siemens.mp.game.MelodyComposer
A note, octave 3
TONE_A4 - Static variable in class com.siemens.mp.game.MelodyComposer
A note, octave 4
TONE_AIS0 - Static variable in class com.siemens.mp.game.MelodyComposer
A# note, octave 0
TONE_AIS1 - Static variable in class com.siemens.mp.game.MelodyComposer
A# note, octave 1
TONE_AIS2 - Static variable in class com.siemens.mp.game.MelodyComposer
A# note, octave 2
TONE_AIS3 - Static variable in class com.siemens.mp.game.MelodyComposer
A# note, octave 3
TONE_C0 - Static variable in class com.siemens.mp.game.MelodyComposer
C note, octave 0
TONE_C1 - Static variable in class com.siemens.mp.game.MelodyComposer
C note, octave 1
TONE_C2 - Static variable in class com.siemens.mp.game.MelodyComposer
C note, octave 2
TONE_C3 - Static variable in class com.siemens.mp.game.MelodyComposer
C note, octave 3
TONE_C4 - Static variable in class com.siemens.mp.game.MelodyComposer
C note, octave 4
TONE_CIS0 - Static variable in class com.siemens.mp.game.MelodyComposer
C# note, octave 0
TONE_CIS1 - Static variable in class com.siemens.mp.game.MelodyComposer
C# note, octave 1
TONE_CIS2 - Static variable in class com.siemens.mp.game.MelodyComposer
C# note, octave 2
TONE_CIS3 - Static variable in class com.siemens.mp.game.MelodyComposer
C# note, octave 3
TONE_CIS4 - Static variable in class com.siemens.mp.game.MelodyComposer
C# note, octave 4
TONE_D0 - Static variable in class com.siemens.mp.game.MelodyComposer
D note, octave 0
TONE_D1 - Static variable in class com.siemens.mp.game.MelodyComposer
D note, octave 1
TONE_D2 - Static variable in class com.siemens.mp.game.MelodyComposer
D note, octave 2
TONE_D3 - Static variable in class com.siemens.mp.game.MelodyComposer
D note, octave 3
TONE_D4 - Static variable in class com.siemens.mp.game.MelodyComposer
D note, octave 4
TONE_DEVICE_LOCATOR - Static variable in class com.siemens.mp.media.Manager
The locator to create a tone Player to play back tone sequences. i.e.
TONE_DIS0 - Static variable in class com.siemens.mp.game.MelodyComposer
D# note, octave 0
TONE_DIS1 - Static variable in class com.siemens.mp.game.MelodyComposer
D# note, octave 1
TONE_DIS2 - Static variable in class com.siemens.mp.game.MelodyComposer
D# note, octave 2
TONE_DIS3 - Static variable in class com.siemens.mp.game.MelodyComposer
D# note, octave 3
TONE_DIS4 - Static variable in class com.siemens.mp.game.MelodyComposer
D# note, octave 4
TONE_E0 - Static variable in class com.siemens.mp.game.MelodyComposer
E note, octave 0
TONE_E1 - Static variable in class com.siemens.mp.game.MelodyComposer
E note, octave 1
TONE_E2 - Static variable in class com.siemens.mp.game.MelodyComposer
E note, octave 2
TONE_E3 - Static variable in class com.siemens.mp.game.MelodyComposer
E note, octave 3
TONE_E4 - Static variable in class com.siemens.mp.game.MelodyComposer
E note, octave 4
TONE_F0 - Static variable in class com.siemens.mp.game.MelodyComposer
F note, octave 0
TONE_F1 - Static variable in class com.siemens.mp.game.MelodyComposer
F note, octave 1
TONE_F2 - Static variable in class com.siemens.mp.game.MelodyComposer
F note, octave 2
TONE_F3 - Static variable in class com.siemens.mp.game.MelodyComposer
F note, octave 3
TONE_F4 - Static variable in class com.siemens.mp.game.MelodyComposer
F note, octave 4
TONE_FIS0 - Static variable in class com.siemens.mp.game.MelodyComposer
F# note, octave 0
TONE_FIS1 - Static variable in class com.siemens.mp.game.MelodyComposer
F# note, octave 1
TONE_FIS2 - Static variable in class com.siemens.mp.game.MelodyComposer
F# note, octave 2
TONE_FIS3 - Static variable in class com.siemens.mp.game.MelodyComposer
F# note, octave 3
TONE_FIS4 - Static variable in class com.siemens.mp.game.MelodyComposer
F# note, octave 4
TONE_G0 - Static variable in class com.siemens.mp.game.MelodyComposer
G note, octave 0
TONE_G1 - Static variable in class com.siemens.mp.game.MelodyComposer
G note, octave 1
TONE_G2 - Static variable in class com.siemens.mp.game.MelodyComposer
G note, octave 2
TONE_G3 - Static variable in class com.siemens.mp.game.MelodyComposer
G note, octave 3
TONE_G4 - Static variable in class com.siemens.mp.game.MelodyComposer
G note, octave 4
TONE_GIS0 - Static variable in class com.siemens.mp.game.MelodyComposer
G# note, octave 0
TONE_GIS1 - Static variable in class com.siemens.mp.game.MelodyComposer
G# note, octave 1
TONE_GIS2 - Static variable in class com.siemens.mp.game.MelodyComposer
G# note, octave 2
TONE_GIS3 - Static variable in class com.siemens.mp.game.MelodyComposer
G# note, octave 3
TONE_GIS4 - Static variable in class com.siemens.mp.game.MelodyComposer
G# note, octave 4
TONE_H0 - Static variable in class com.siemens.mp.game.MelodyComposer
H note, octave 0
TONE_H1 - Static variable in class com.siemens.mp.game.MelodyComposer
H note, octave 1
TONE_H2 - Static variable in class com.siemens.mp.game.MelodyComposer
H note, octave 2
TONE_H3 - Static variable in class com.siemens.mp.game.MelodyComposer
H note, octave 3
TONE_MARK - Static variable in class com.siemens.mp.game.MelodyComposer
special constant: Sets a marker as starting point of the following repeat variants
TONE_PAUSE - Static variable in class com.siemens.mp.game.MelodyComposer
special constant: pause
TONE_REPEAT - Static variable in class com.siemens.mp.game.MelodyComposer
special constant: REPEAT n times from the very beginning
please use an integer value for "n" in the length parameter!
TONE_REPEAT_MARK - Static variable in class com.siemens.mp.game.MelodyComposer
special constant: REPEAT n times from the preceding TONE_MARK
please use an integer value for "n" in the length parameter!
TONE_REPEV - Static variable in class com.siemens.mp.game.MelodyComposer
special constant: REPEAT forever from the very beginning
TONE_REPEV_MARK - Static variable in class com.siemens.mp.game.MelodyComposer
special constant: REPEAT forever from the preceding TONE_MARK
TONE_REPON - Static variable in class com.siemens.mp.game.MelodyComposer
special constant: REPEAT n times from the very beginning, then go ON
please use an integer value for "n" in the length parameter!
TONE_REPON_MARK - Static variable in class com.siemens.mp.game.MelodyComposer
special constant: REPEAT n times from the preceding TONE_MARK, then go ON
please use an integer value for "n" in the length parameter!
TONE_STOP - Static variable in class com.siemens.mp.game.MelodyComposer
special constant: STOP the tone sequence
TOP - Static variable in class javax.microedition.lcdui.Graphics
Constant for positioning the anchor point of text and images above the text or image.
TOP - Static variable in class javax.microedition.lcdui.Graphics
Constant for positioning the anchor point of text and images above the text or image.
TUESDAY - Static variable in class java.util.Calendar
Value of the DAY_OF_WEEK field indicating Tuesday.
TextBox - class javax.microedition.lcdui.TextBox.
The TextBox class is a Screen that allows the user to enter and edit text.
TextBox - class javax.microedition.lcdui.TextBox.
The TextBox class is a Screen that allows the user to enter and edit text.
TextBox(String, String, int, int) - Constructor for class javax.microedition.lcdui.TextBox
Creates a new TextBox object with the given title string, initial contents, maximum size in characters, and constraints.
TextBox(String, String, int, int) - Constructor for class javax.microedition.lcdui.TextBox
Creates a new TextBox object with the given title string, initial contents, maximum size in characters, and constraints.
TextField - class javax.microedition.lcdui.TextField.
A TextField is an editable text component that may be placed into a Form.
TextField - class javax.microedition.lcdui.TextField.
A TextField is an editable text component that may be placed into a Form.
TextField(String, String, int, int) - Constructor for class javax.microedition.lcdui.TextField
Creates a new TextField object with the given label, initial contents, maximum size in characters, and constraints.
TextField(String, String, int, int) - Constructor for class javax.microedition.lcdui.TextField
Creates a new TextField object with the given label, initial contents, maximum size in characters, and constraints.
Thread - class java.lang.Thread.
A thread is a thread of execution in a program.
Thread() - Constructor for class java.lang.Thread
Allocates a new Thread object.
Thread(Runnable) - Constructor for class java.lang.Thread
Allocates a new Thread object with a specific target object whose run method is called.
Throwable - class java.lang.Throwable.
The Throwable class is the superclass of all errors and exceptions in the Java language.
Throwable() - Constructor for class java.lang.Throwable
Constructs a new Throwable with null as its error message string.
Throwable(String) - Constructor for class java.lang.Throwable
Constructs a new Throwable with the specified error message.
Ticker - class javax.microedition.lcdui.Ticker.
Implements a "ticker-tape," a piece of text that runs continuously across the display.
Ticker - class javax.microedition.lcdui.Ticker.
Implements a "ticker-tape," a piece of text that runs continuously across the display.
Ticker(String) - Constructor for class javax.microedition.lcdui.Ticker
Constructs a new Ticker object, given its initial contents string.
Ticker(String) - Constructor for class javax.microedition.lcdui.Ticker
Constructs a new Ticker object, given its initial contents string.
TiledBackground - class com.siemens.mp.game.TiledBackground.
The TiledBackground class implements tiled pictures for the display background.
TiledBackground(Image, Image, byte[], int, int) - Constructor for class com.siemens.mp.game.TiledBackground
Creates a tiled background using tiles from an Image object.
TiledBackground(ExtendedImage, ExtendedImage, byte[], int, int) - Constructor for class com.siemens.mp.game.TiledBackground
Creates tiled background using tiles from an ExtendedImage object.
TiledBackground(byte[], byte[], byte[], int, int) - Constructor for class com.siemens.mp.game.TiledBackground
Creates tiled background using tiles from a bytearray.
TiledLayer - class com.siemens.mp.color_game.TiledLayer.
Description: A TiledLayer is a visual element comprised of a grid of cells that can be filled with a set of tiles.
TiledLayer(int, int, Image, int, int) - Constructor for class com.siemens.mp.color_game.TiledLayer
Creates a new TiledLayer.
TimeBase - interface com.siemens.mp.media.TimeBase.
A TimeBase is a constantly ticking source of time.
TimeZone - class java.util.TimeZone.
TimeZone represents a time zone offset, and also figures out daylight savings.
TimeZone() - Constructor for class java.util.TimeZone
 
Timer - class java.util.Timer.
A facility for threads to schedule tasks for future execution in a background thread.
Timer() - Constructor for class java.util.Timer
Creates a new timer.
TimerTask - class java.util.TimerTask.
A task that can be scheduled for one-time or repeated execution by a Timer.
TimerTask() - Constructor for class java.util.TimerTask
Creates a new timer task.
ToneControl - interface com.siemens.mp.media.control.ToneControl.
ToneControl is the interface to enable playback of a user-defined monotonic tone sequence.
toBinaryString(int) - Static method in class java.lang.Integer
Creates a string representation of the integer argument as an unsigned integer in base 2.
toByteArray() - Method in class java.io.ByteArrayOutputStream
Creates a newly allocated byte array.
toCharArray() - Method in class java.lang.String
Converts this string to a new character array.
toHexString(int) - Static method in class java.lang.Integer
Creates a string representation of the integer argument as an unsigned integer in base 16.
toLowerCase(char) - Static method in class java.lang.Character
The given character is mapped to its lowercase equivalent; if the character has no lowercase equivalent, the character itself is returned.
toLowerCase() - Method in class java.lang.String
Converts all of the characters in this String to lower case.
toOctalString(int) - Static method in class java.lang.Integer
Creates a string representation of the integer argument as an unsigned integer in base 8.
toString() - Method in class java.io.ByteArrayOutputStream
Converts the buffer's contents into a string, translating bytes into characters according to the platform's default character encoding.
toString() - Method in class java.lang.Boolean
Returns a String object representing this Boolean's value.
toString() - Method in class java.lang.Byte
Returns a String object representing this Byte's value.
toString() - Method in class java.lang.Character
Returns a String object representing this character's value.
toString() - Method in class java.lang.Class
Converts the object to a string.
toString(int, int) - Static method in class java.lang.Integer
Creates a string representation of the first argument in the radix specified by the second argument.
toString(int) - Static method in class java.lang.Integer
Returns a new String object representing the specified integer.
toString() - Method in class java.lang.Integer
Returns a String object representing this Integer's value.
toString(long, int) - Static method in class java.lang.Long
Creates a string representation of the first argument in the radix specified by the second argument.
toString(long) - Static method in class java.lang.Long
Returns a new String object representing the specified integer.
toString() - Method in class java.lang.Long
Returns a String object representing this Long's value.
toString() - Method in class java.lang.Object
Returns a string representation of the object.
toString() - Method in class java.lang.Short
Returns a String object representing this Short's value.
toString() - Method in class java.lang.String
This object (which is already a string!)
toString() - Method in class java.lang.StringBuffer
Converts to a string representing the data in this string buffer.
toString() - Method in class java.lang.Thread
Returns a string representation of this thread, including a unique number that identifies the thread and the thread's priority.
toString() - Method in class java.lang.Throwable
Returns a short description of this throwable object.
toString() - Method in class java.util.Hashtable
Returns a rather long string representation of this hashtable.
toString() - Method in class java.util.Vector
Returns a string representation of this vector.
toString() - Method in class javax.microedition.lcdui.Command
Creates string representing command label, type and priority.
toString() - Method in class javax.microedition.lcdui.Command
Creates string representing command label, type and priority.
toUpperCase(char) - Static method in class java.lang.Character
Converts the character argument to uppercase; if the character has no lowercase equivalent, the character itself is returned.
toUpperCase() - Method in class java.lang.String
Converts all of the characters in this String to upper case.
totalMemory() - Method in class java.lang.Runtime
Returns the total amount of memory in the Java Virtual Machine.
translate(int, int) - Method in class javax.microedition.lcdui.Graphics
Translates the origin of the graphics context to the point (x, y) in the current coordinate system.
translate(int, int) - Method in class javax.microedition.lcdui.Graphics
Translates the origin of the graphics context to the point (x, y) in the current coordinate system.
triggerVibrator(int) - Static method in class com.siemens.mp.game.Vibrator
Activates the vibrator for a given time in milliseconds.
trim() - Method in class java.lang.String
Removes white space from both ends of this string.
trimToSize() - Method in class java.util.Vector
Trims the capacity of this vector to be the vector's current size.
truncate(int, int) - Static method in class com.siemens.mp.io.File
Set the size of a file

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Generated on 2003-10-17For further information and updates, please visit Siemens mobile Developer Portal