Uses of Class
javax.microedition.lcdui.Graphics

Packages that use Graphics
com.siemens.mp.color_game   
javax.microedition.lcdui The UI API provides a set of features for implementation of user interfaces for MIDP applications.  
 

Uses of Graphics in com.siemens.mp.color_game
 

Methods in com.siemens.mp.color_game that return Graphics
protected  Graphics GameCanvas.getGraphics()
          Obtains the Graphics object for rendering a GameCanvas.
 

Methods in com.siemens.mp.color_game with parameters of type Graphics
 void GameCanvas.paint(Graphics g)
          Paints this GameCanvas.
abstract  void Layer.paint(Graphics g)
          Paints this Layer if it is visible.
 void LayerManager.paint(Graphics g, int x, int y)
          Renders the LayerManager’s current view window at the specified location.
 void Sprite.paint(Graphics g)
          Draws the Sprite.
 void TiledLayer.paint(Graphics g)
          Draws the TiledLayer.
 

Uses of Graphics in javax.microedition.lcdui
 

Methods in javax.microedition.lcdui that return Graphics
 Graphics Image.getGraphics()
          Creates a new Graphics object that renders to this image.
 Graphics Image.getGraphics()
          Creates a new Graphics object that renders to this image.
 

Methods in javax.microedition.lcdui with parameters of type Graphics
protected abstract  void Canvas.paint(Graphics g)
          Renders the Canvas.
protected abstract  void Canvas.paint(Graphics g)
          Renders the Canvas.
 



Generated on 2003-10-17For further information and updates, please visit Siemens mobile Developer Portal