Uses of Class
java.lang.NullPointerException

Packages that use NullPointerException
com.siemens.mp.color_game   
 

Uses of NullPointerException in com.siemens.mp.color_game
 

Methods in com.siemens.mp.color_game that throw NullPointerException
protected  void Layer.setLayerImage(Image image)
          Sets the image of the layer.
abstract  void Layer.paint(Graphics g)
          Paints this Layer if it is visible.
 void LayerManager.append(Layer l)
          Appends a Layer to this LayerManager.
 void LayerManager.insert(Layer l, int index)
          Inserts a new Layer in this LayerManager at the specified index.
 void LayerManager.paint(Graphics g, int x, int y)
          Renders the LayerManager’s current view window at the specified location.
 void Sprite.paint(Graphics g)
          Draws the Sprite.
 void Sprite.setImage(Image image, int frameWidth, int frameHeight)
          Change the image used for the Sprite.
 void TiledLayer.paint(Graphics g)
          Draws the TiledLayer.
 void TiledLayer.setStaticTileSet(Image image, int tileWidth, int tileHeight)
          Change the static tile set.
 

Constructors in com.siemens.mp.color_game that throw NullPointerException
Layer(Image image)
          Creates a new Layer with the specified image.
Sprite(Image image)
          Creates a new non-animated Sprite using the provided mutable Image.
Sprite(Image image, int frameWidth, int frameHeight)
          Creates a new animated Sprite using frames contained in the provided mutable Image.
Sprite(Sprite s)
          Creates a new Sprite from another Sprite.
TiledLayer(int columns, int rows, Image image, int tileWidth, int tileHeight)
          Creates a new TiledLayer.
 



Generated on 2003-10-17For further information and updates, please visit Siemens mobile Developer Portal