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Packages that use GraphicObject | |
com.siemens.mp.game | Siemens Game API offers several classes that support Siemens-specific handset functionalities, which are not related to data transfer or storage. |
Uses of GraphicObject in com.siemens.mp.game |
Subclasses of GraphicObject in com.siemens.mp.game | |
class |
Sprite
The Sprite class implements drawable sprite objects. |
class |
TiledBackground
The TiledBackground class implements tiled pictures for the display background. |
Methods in com.siemens.mp.game that return GraphicObject | |
GraphicObject |
GraphicObjectManager.getObjectAt(int index)
Returns the GraphicObject at the specified position in the list. |
Methods in com.siemens.mp.game with parameters of type GraphicObject | |
void |
GraphicObjectManager.addObject(GraphicObject gobject)
Adds a new GraphicObject
to the collection at the end of its list of objects.
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void |
GraphicObjectManager.insertObject(GraphicObject gobject,
int position)
Inserts a new GraphicObject
into the collection at the specified position. |
int |
GraphicObjectManager.getObjectPosition(GraphicObject gobject)
Returns the specified GraphicObject 's position
in the list. |
void |
GraphicObjectManager.deleteObject(GraphicObject gobject)
Removes the specified GraphicObject from the collection.
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Generated on 2003-10-17 | For further information and updates, please visit Siemens mobile Developer Portal |