Uses of Class
com.siemens.mp.game.GraphicObject

Packages that use GraphicObject
com.siemens.mp.game Siemens Game API offers several classes that support Siemens-specific handset functionalities, which are not related to data transfer or storage.  
 

Uses of GraphicObject in com.siemens.mp.game
 

Subclasses of GraphicObject in com.siemens.mp.game
 class Sprite
          The Sprite class implements drawable sprite objects.
 class TiledBackground
          The TiledBackground class implements tiled pictures for the display background.
 

Methods in com.siemens.mp.game that return GraphicObject
 GraphicObject GraphicObjectManager.getObjectAt(int index)
          Returns the GraphicObject at the specified position in the list.
 

Methods in com.siemens.mp.game with parameters of type GraphicObject
 void GraphicObjectManager.addObject(GraphicObject gobject)
          Adds a new GraphicObject to the collection at the end of its list of objects.
 void GraphicObjectManager.insertObject(GraphicObject gobject, int position)
          Inserts a new GraphicObject into the collection at the specified position.
 int GraphicObjectManager.getObjectPosition(GraphicObject gobject)
          Returns the specified GraphicObject's position in the list.
 void GraphicObjectManager.deleteObject(GraphicObject gobject)
          Removes the specified GraphicObject from the collection.
 



Generated on 2003-10-17For further information and updates, please visit Siemens mobile Developer Portal