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StopTimeControl allows one to specify a preset stop time for
a Player.
| Field Summary | |
static long |
RESET
Returned by getStopTime if no stop-time is set.
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| Method Summary | |
long |
getStopTime()
Gets the last value successfully set by setStopTime.
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void |
setStopTime(long stopTime)
Sets the media time at which you want the Player
to stop.
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| Field Detail |
public static final long RESET
getStopTime if no stop-time is set.
Value Long.MAX_VALUE is assigned to RESET.
| Method Detail |
public void setStopTime(long stopTime)
Player
to stop.
The Player will stop when its media time
reaches the stop-time.
A STOPPED_AT_TIME event
will be delivered through the PlayerListener.
The Player is guaranteed
to stop within one second past the preset stop-time
(i.e. stop-time <= current-media-time <= stop-time + 1 sec.);
unless the current media time is already passed the preset stop time
when the stop time is set.
If the current media time is already past the stop time set,
the Player will stop immediately. A
STOPPED_AT_TIME event will be delivered.
After the Player stops due to the stop-time set,
the previously set stop-time will be cleared automatically.
Alternatively, the stop time can be explicitly removed by
setting it to: RESET.
You can always call setStopTime on a stopped
Player.
To avoid a potential race condition, it is illegal to
call setStopTime on a started Player if a
media stop-time has already been set.
stopTime - The time in microseconds at which you want the
Player to stop, in media time.
IllegalStateException - Thrown if
setStopTime is called on a started
Player and the
media stop-time has already been set.getStopTime()public long getStopTime()
setStopTime.
Returns the constant RESET if no stop time is set.
This is the default.
setStopTime(long)
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