|
Class Summary |
| GameCanvas |
The GameCanvas class provides the basis for a game user interface. |
| Layer |
A Layer is an abstract class representing a visual element of a game.
|
| LayerManager |
The LayerManager manages a series of Layers. |
| Sprite |
A Sprite is a basic visual element that can be rendered with one of
several frames stored in an Image; different frames can be shown to
animate the Sprite. |
| TiledLayer |
A TiledLayer is a visual element composed of a grid of cells that
can be filled with a set of
tile images. |