Package javax.microedition.lcdui.game

Class Summary
GameCanvas The GameCanvas class provides the basis for a game user interface.
Layer A Layer is an abstract class representing a visual element of a game.
LayerManager The LayerManager manages a series of Layers.
Sprite A Sprite is a basic visual element that can be rendered with one of several frames stored in an Image; different frames can be shown to animate the Sprite.
TiledLayer A TiledLayer is a visual element composed of a grid of cells that can be filled with a set of tile images.