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Class Summary |
| ActionTable |
The ActionTable class is used to hold 3D animation data. |
| AffineTransform |
3D affine transformation class. |
| Figure |
Figure contains and manages model data. |
| Layout3D |
Layout3D class is used to specify how an Object3D
is rendered on the screen. |
| Light |
Light class contains and manages lighting setting. |
| Line |
Line primitive. |
| MultiTexture |
MultiTexture class contains and manages multiple textures.
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| Object3D |
The Object3D class is an abstact superclass for all the 3D
objects that can be rendered by the 3D engine.
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| Point |
Point primitive. |
| PointSprite |
PointSprite primitive. |
| Primitive |
Primitive class is the base for all the 3D primitives. |
| Quadrangle |
Quadrangle primitive. |
| Renderer |
Provides 3D rendering capability.
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| Texture |
Texture contains and manages texture data. |
| Triangle |
Triangle primitive. |
| Utility |
The Utility class contains methods for performing miscellaneous
math operations such as sine, cosine, and square root. |
| Vector3D |
The Vector3D class is a container for a 3D integer vector.
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