Package com.motorola.iden.micro3d

Class Summary
ActionTable The ActionTable class is used to hold 3D animation data.
AffineTransform 3D affine transformation class.
Figure Figure contains and manages model data.
Layout3D Layout3D class is used to specify how an Object3D is rendered on the screen.
Light Light class contains and manages lighting setting.
Line Line primitive.
MultiTexture MultiTexture class contains and manages multiple textures.
Object3D The Object3D class is an abstact superclass for all the 3D objects that can be rendered by the 3D engine. MOTOROLA and the Stylized M Logo are registered trademarks of Motorola, Inc.
Point Point primitive.
PointSprite PointSprite primitive.
Primitive Primitive class is the base for all the 3D primitives.
Quadrangle Quadrangle primitive.
Renderer Provides 3D rendering capability.
Texture Texture contains and manages texture data.
Triangle Triangle primitive.
Utility The Utility class contains methods for performing miscellaneous math operations such as sine, cosine, and square root.
Vector3D The Vector3D class is a container for a 3D integer vector.