Class Summary |
ActionTable |
The ActionTable class is used to hold 3D animation data. |
AffineTransform |
3D affine transformation class. |
Figure |
Figure contains and manages model data. |
Layout3D |
Layout3D class is used to specify how an Object3D
is rendered on the screen. |
Light |
Light class contains and manages lighting setting. |
Line |
Line primitive. |
MultiTexture |
MultiTexture class contains and manages multiple textures.
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Object3D |
The Object3D class is an abstact superclass for all the 3D
objects that can be rendered by the 3D engine.
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Point |
Point primitive. |
PointSprite |
PointSprite primitive. |
Primitive |
Primitive class is the base for all the 3D primitives. |
Quadrangle |
Quadrangle primitive. |
Renderer |
Provides 3D rendering capability.
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Texture |
Texture contains and manages texture data. |
Triangle |
Triangle primitive. |
Utility |
The Utility class contains methods for performing miscellaneous
math operations such as sine, cosine, and square root. |
Vector3D |
The Vector3D class is a container for a 3D integer vector.
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