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public interface SyncObject
An object that may be stored in a SyncCollection
.
Every object in a SyncCollection
has a dirty bit, a flag used to
determine if the object has been modified, and a unique ID,
a 32-bit value that is constant for the lifetime of the object both on and
off of the device. SyncObjects
created on the device must be assigned an initial
unique ID.
For convenience, the class UIDGenerator
has been provided.
SyncCollection
,
SyncItem
,
SyncConverter
Method Summary | ||
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int |
getUID()
Returns the unique ID stored in this SyncObject . |
Method Detail |
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int getUID()
SyncObject
.
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