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See:
Description
Interface Summary | |
---|---|
BinaryMessage | An interface representing a binary message. |
Message | This is the base interface for derived interfaces that represent various types of messages. |
MessageConnection | The MessageConnection interface defines the basic functionality for sending and
receiving messages. |
MessageListener | The MessageListener interface provides a mechanism for the application to be
notified of incoming messages. |
MultipartMessage | An interface representing a multipart message. |
TextMessage | An interface representing a text message. |
Class Summary | |
---|---|
MessagePart | Instances of the MessagePart class can be added to a MultipartMessage . |
Exception Summary | |
---|---|
SizeExceededException | Indicates that an operation is not executable due to insufficient system resources. |
This package defines an API which allows applications to send and receive wireless messages. The API is generic and independent of the underlying messaging protocol. The underlying protocol can be, for example, GSM Short Message Service, CDMA SMS, MMS, and so on.
This package is designed to work with Message
objects that may contain different
elements depending on the underlying messaging protocol. This is different from Datagrams that are
assumed always to be blocks of binary data.
An adapter specification for a given messaging protocol may define further interfaces derived from
the Message
interfaces included in this generic specification.
Unlike network layer datagrams, the wireless messaging protocols that are accessed by using this API are typically of store-and-forward nature. Messages will usually reach the recipient, even if the recipient is not connected at the time of sending. This may happen significantly later if the recipient is disconnected for a long period of time. Sending and possibly also receiving these wireless messages typically involves a financial cost to the end user that cannot be neglected. Therefore, applications should not send unnecessary messages.
The MessageConnection
interface represents a Connection
that can be used
for sending and receiving messages. The application opens a MessageConnection
with the
Generic Connection Framework by providing a URL connection string.
The MessageConnection
can be opened either in "server" or in "client" mode. A "server"
mode connection is opened by providing a URL that specifies an identifier for an application on the
local device for incoming messages. A port number is an example of an identifier. Messages received
with this identifier will then be delivered to the application by using this connection. A "server"
mode connection can be used both for sending and for receiving messages.
A "client" mode connection is opened by providing a URL that points to another device. A "client" mode connection can only be used for sending messages.
The messages are represented by the Message
interface and interfaces derived from it.
The Message
interface has the very basic functions that are common to all messages.
Derived interfaces represent messages of different types and provide methods for accessing
type-specific features. The kinds of derived interfaces that are supported depends on the underlying
messaging protocol. If necessary, interfaces derived from Message
can be defined in the
adapter definitions for mapping the API to an underlying protocol.
The mechanism to derive new interfaces from the Message
is intended as an extensibility
mechanism allowing new protocols to be supported in platforms. Applications are not expected to
create their own classes that implement the Message
interface. The only correct way for
applications to create object instances implementing the Message
interface is to use
the MessageConnection.newMessage
factory method.
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